Patch Notes and Technical Details
Target Platform is PC, then Mobile (Android secondarily, iOS if somehow I can figure out the $100/year developer price). Use Photon for multiplayer and test inhouse only for a while. Basic plan for first build is to build a simple turn based fight with 6 characters of choice to work with.
Update 2024: we can use 100 CCU to test now. Possibly Firebase for inner details of player data.
Over time, build more features. Prioritize content (enemies, test subjects), randomization/replayability, gameplay. Nice to have: Cooler abilities, skill trees, deeper fight design, optimization for mobile/multiplayer.
A tool for creating the table + range images, also for general playtesting.
This is a spreadsheet for testing as well, which could be good for collaborative playtesting.
This is a calculator to simulate battles easier.
Currently, our website does the best job for documentation.
For document writing, previously we used Notion, and we can export this as a pdf, convert to doc, and upload to google docs in case Notion has issues.
Version numbering:
Major.Minor.Patch.Hotfix